Release: Wombat

Wombat is the current DocsHub architecture.

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loot-and-logic documentation

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Loot & Logic roadmap #

Loot & Logic progressed from a browser MVP through architecture and desktop-harness spikes into an engine reassessment. The current roadmap restores MVP gameplay parity before adding characters, deeper world design, 3D evaluation, or cooperative play. Every milestone ends in a human-playable build; automated protocol completion alone does not satisfy an exit condition.

Completed foundations #

Milestones #

Milestone 0 — Engine proof and architecture correction #

Complete the Godot proof gate (a packaged, keyboard-playable Wilds traversal) and select the production client from measured results. Babylon.js/Tauri remains the fallback proof if Godot misses a gate.

Milestone 1 — MVP gameplay parity #

Port the complete MVP journey into the selected client, preserving camera- centred Wilds rendering, terrain collision, both stealth rooms, loot return, base crafting and automation, tool use, failure, restart, and completion.

Milestone 2 — Title, start, and pause flow #

Title presentation, start menu, character and world selection, settings, credits, quit paths, autosave, and safe-exit feedback.

Milestone 3 — Character and world ownership #

Named character profiles with personal progression kept separate from world-owned state, and per-world LAN policies (closed by default, or open to LAN).

Milestone 4 — Controls and settings #

Action-based rebindable keyboard controls, settings stored outside character and world progression, and controller mappings after keyboard playability is stable.

Milestone 5 — Main Base run-through #

Physical base layout, safe-zone behaviour, machine acquisition, placement, movement, and connectivity, visible resource flow, and offline/catch-up production rules.

Milestone 6 — Wilds run-through #

Deterministic 2D chunk traversal, terrain passability, camera rules, chunk streaming, persistent edits, landmarks, discovery, hazards, gathering, and reasons to explore beyond finding logic rooms.

Milestone 7 — Logic rooms and loot progression #

Room difficulty tiers, reward families, entrance telegraphing, extraction and failure rules, and reusable authored-room content.

Milestone 8 — 3D Wilds decision #

A representative 3D slice compared directly against the complete 2D build — readability, feel, content cost, performance, and multiplayer replication — before any production quantities of 3D assets are started.

Milestone 9 — LAN cooperative loop #

LAN discovery for worlds opened to LAN, party entry, shared authority, loot ownership, extraction, disconnect and rejoin, and a two-player end-to-end loop.

Guardrails #